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Eu4 idea. Plus it'll give you some tax modifier for early game and construction cost, and production efficiency for mid to late. upvotes ·. Montferat restoration of Byzantium : restore the great There are other diplo policies which are very good, but as Spain you will probably not take trade ideas because of your colonies. I'm checking out what playing Japan is like in 1. As a nation develops technologically, it unlocks the ability to gain additional idea groups. 6 Mercenary. A searchable list of all idea group IDs for use in the add_idea_group console command. 0:00 / 37:44. Innovative ideas complement GB, in particular Anglican religion. Austria is uniquely situated for forming personal unions. Get Tunis to milk papal influence out of it. These Beys jockey for a position between the expanding power of the Ottomans on one side, and the Mamluk The Hanseatic "playing tall" will likely involve either keeping eastern trade bottled up in the Lubeck node, or stealing English channel trade from the English. Yep, that's true. Type the name or key of an idea group into the search box to instantly filter the table contents. Since AIs never take Innovative first, you will gain over 10 free innovativeness (over 1% reduction to all power costs) as soon as you finish the group. Its idea group offers substantial bonuses to trade and naval effectiveness as well as a rare treat in the form of a free merchant. You can fill in later idea groups with whatever you want. Quantity idea group events. One thing to keep in mind is that they will cycle through the 3 types of idea groups, so if they took a MIL and ADM idea they will take a DIP idea 3rd. You'll probably ditch most cav after forming Qing so it's a big investment going into aristocratic and espionage. Core creaton cost (Mughal has %25 core creation tradition) For man power. Economic ideas are some of the strongest all-around ideas for any nation in the game. gains 10 prestige. As the hostilities between Venetians and the Greeks erupted into the sack of Constantinople, Genoa capitalized on the situation in a race against its rival Venice and expanded deep into the Black Sea and Crimea. These combine well with Quality to give you a strong army. To make this more clear. Cumhuriyet yönetimine sahip ülkeler bunun karşılığında ARISTOCRATIC idea grubuna erişemezler. Change religion and Deus Vult casus belli. Offensive is a very solid idea group which gives general pips, force limit, discipline and siege ability, they are directly noticeable. As France, you are attacking, you need good generals, but more importantly, 5% discipline and 20% siege ability. Without Policy: Offensive. It can be formed by any Indian culture state that is Hindu, Sikh, Theravada, Vajrayana, or Mahayana. Jan 24, 2022 · Welcome to Idea Groups Expanded! Adding more than 14 new idea groups, IGE looks to greatly rebalance and expand the vanilla content. However the prosperity did not last; when the All ideas have their place in EU4. Eu4 is one of the best historical strategy game ever released, but it can end up getting quite repetitive once you’ve reached a certain amount of hours. War score cost. In the east, Ottoman control has been reimposed in the aftermath of the Timurid invasion, but several beyliks remain independent. 4. The country: becomes Sardinia-Piedmont. Policies used: Quality + Economic = 5% Discipline. You have 20% morale as France, so no need to get defensive. • 3 yr. Experience unique idea groups for Hordes, Pirate Republics, Great Powers & more! Administrative groups [edit | edit source] Idea groups tier list for 1. 35 with Domination. Feb 26, 2024 · The Ottomans in 1444 are a regional power, in the process of securing control over Anatolia and the Balkans. Especially strong in competitive multiplayer games as a first or second pick. Find below a list of EU4 idea groups, with their ID (keys), for use in the add_idea_group console command. If you want to go and focus on Europe you should rather play as Aragon In either case, colonizing is the easiest initial way to building your economy. +%10 atlı savaş yeteneği. Economic is also a good idea because it really helps with all the gold mines (you can easily get all four of them in the provinces of Inntal, Cheb/Eger, Hont, and Kosovo) r/eu4. 30. For a world conquest the best opening ideas are admin, offensive and Jan 23, 2023 · Influence Ideas. Any suggestion on how to improve it will be very appreciated. Plutocratic is an all around good idea group and the re-election cost reduction from the policy is good too. 05 monthly autonomy and +10% institution spead. For nations that want to go conquering, things like Admin Efficiency, Coring Cost, and province warscore cost. Aug 1, 2020 · Hindustan is a formable country representing a unified India under native Muslim rule. I'm gonna go with Diplo, Religious, Defensive, Admin, Humanist, Offensive, Influence, in that order. You don't need the extra cav combat ability. r/eu4. A skilled player should be able to fight May 6, 2021 · Europa Universalis 4 Wiki. Administrative: For faster/cheaper coring. Quantity is not a bad choice, but I think it would be overkill for early game and it's benefits won't be as impactful Apr 23, 2023 · Europa Universalis 4 Wiki. It is still designed to maintain compatibility where it is possible though. 5 Trade. Defensive is just my own personal preference so you can use whatever idea group you Admin ideas: Administrative + Innovative + Humanist + Economic. Royal Marriage them and request relative as heir. They pick these ideas although some scenarios can alter the order. I'm planning to become Emperor of China and later conquer Japan, Southeast Asia and maybe colonize California/Australia. [deleted] • 2 yr. You didn't mention the best part of the Diplomatic idea group: reduced stability hits from diplomatic actions. OooooooooooooR, be the madman that does all three. If your nation has crap military ideas, take offensive and quantity or defensive. Religious is more than sufficient. Age of Wonders 4Empire of SinCities: Skylines 2Crusader Kings 3Europa Universalis 4Hearts of Iron 4Hunter: The ReckoningImperator: RomePrison ArchitectStellarisSurviving MarsSurviving the AftermathVampire: The MasqueradeVictoria 3. In multiplayer you’ll want this group earlier than usual! Quality ideas simply make your troops and ships fight better. Also note that the idea of S is based on "you'll take at least one of these per category (admin/diplo/mil OFFENSIVE is absolutely the best first military idea. It's INSANE, you're swimming in money and monarch points. " For early game independence is easy if you ally England. DarkeningHumour. In this video I'll tell you how should you choose ideas, will tell everything about every idea group, tell you their purp Quantity/Economic/Quality Trade/Offensive/Religious Defensive/Innovative. Administrative: Core creation cost is very good. Oct 15, 2013 · Active Wikis. ) PU or Vassal Portugal AFTER they take Colonization ideas. As Denmark and later Skandinavia I like Quality Ideas because it boosts navy and army. Fun campaign ideas. gets the event ‘ New Traditions & Ambitions ’, unless it has custom ideas. So I decided to make a list of the most original and fun campaign. Another thing you should consider is how you plan to play this game. Sep 19, 2016 · 2. But I went this combo. I always find that I spend the most time on choosing my idea groups, so I have listed what I would recommend for idea groups. Offensive + Economic = 10% Artillery Combat Ability. Legacy Wikis. Jun 10, 2023 · The Republic of Genoa first gained its independence from the Kingdom of Italy in 1005. 1. Next war you won't need to fight their bullshit navy. Diplomatic, religious, offensive/trade. Nov 11, 2023 · It was last verified for version 1. 3 Quantity. Naval idea group events. 5 Military idea groups. Keep in mind it takes 2800 diplo points to unlock. A tradition of our court, the powerful and influential members of the state have gathered once again at the [Root. The idea groups involved are all solid picks, too. So, at best, let's say you diplo banked and unlocked it right away - that's 355 years - or rather 4260 months, so 4260 diplo points. Later on you colonize Spice Islands for that sweet development. Any help is appreciated thx. merco93. Religion: Castile gets a missionary and +2% missionary strength while Spain gets +2 yearly papal influence. Combined with the Élan! national idea, France is perhaps the easiest nation to get the "My armies are invincible Ming is all about timing, attacking when their mandate is low with an army of banners. 6 Examples. 5. As France, focus on stacking morale and discipline. Sadly the best ideas every time are always admin diplo rel etc. Take Novgorod as early as you can it’ll prevent Russia from happening. It has reached the status where it can be considered a total conversion mod. You could stay away from influence or diplomatic. +1 yıllık askeri gelenek. And innovative offensive just let’s you demolish forts. ) Vassal/ release Brittany, Holland and Norway. Or Second path is forget the PU with France and focus on getting colonization and getting the institution to spawn for me. Be aware that clicking the button to unite Japan dissolves the shogunate. Maintaining strong allies as well as a fluent diplomacy is also essential as all of Austria's major opponents (particularly France and the Ottomans) have superior military-oriented ideas. Quantity, economic, quality is the way to go. Hoping to lessen the disruptive powers of regional nobles, Alexander I of Georgia abdicated in 1442, and made his sons co-rulers over the constituent parts of Nov 7, 2023 · Thankfully, Austria's national ideas form one of the best sets of diplomatic ideas in the game. It can be formed by non colonial nations that are either within the Andean culture group, or have Caran or Chachapoyan as their primary culture. 5 Naval. There is a classic set for world conquests (admin, diplo, influence, quantity, offensive, humanist) but newer players tend to experience different bottlenecks then more experienced players. Depends on what game you want. GetAdjective] court. The kingdom still stands after wars against the Timurids and the Qara Qoyunlu, but it is fatigued and torn by internal conflicts. The day is spent with the resolving of court and country related issues while the night ends in a ceremonial court festival before. 2 Offensive. +%10 donanma morali. Influence is also good cause you're in Europe with In my opinion best combination is first going Exploration and rushing NA through Siberia and Alaska. Sep 13, 2022 · Mutapa will have to embrace Economic ideas eventually, or face additional spending of administrative points to counter the ensuing inflation. " I think you missed the "and. Influence to create many vassals, diplomatic to keep coalitions at bay, administrative for merc-heavy blobbing and self coring, humanist for rebel management, defensive to make use of the moral boost early and avoid attrition where India has lots of low supply provinces So overall I would go; Influence -> Aristocratic/Economic in whatever order you feel like you need (military buffs or economy buffs) -> Quality -> Diplomatic/Trade (pick trade if you are still struggling economically and diplo if you need to manage coalitions more) General_Dildozer. Quantity second, as the Teuton's national ideas are militaristically front-loaded. The suffix -stan means place/land in Persian). Sep 5, 2020 · The Idea Variation is a mod that adds tons of new idea groups, policies, buildings, and an overhauled government reform system. For money making, global trade power and goods produced are great. Then Economic Ideas, to give you nice boost to your economy, even cheaper buildings (you will build a lot and Economic ideas The AE burn and extra diplomat are huge as an Italian duchy. Idea groups are really suited to filling out your needs as a player. 2 Diplomatic. They start the game with Bali, Palembang, Banjar The autonomy reduction from economic VERY MUCH suits playing wide like Russia. Quantity + Trade = 20% Goods Produced. Aristocratic also makes for a nice idea group, with the HCC protecting you early on and the cav bonuses working well with your ideas later, but you sound like you're doing well enough that the former is probably irrelevant. Diplomatic is in terms of utility much better than Influence but lacks in vassal management. Sep 7, 2023 · The high force limit that Muscovy's national ideas allows help keep vassals in line because of relative military strength, encouraging the use and growth of vassals. Despite the name, only Muslim states may form it ( Hind is the Persian name for India, from Avestan Hapta Hindu, meaning "Seven Rivers. Diplo because you're in Europe. Go and state/trade company those asian and african provinces to your heart's liking, nobody can stop you.     Go to eu4. Persian Ideas. Innovative isn't the worst choice for a third group, but, honestly, administrative for the CCR alone is probably better. Aug 29, 2023 · 4 Diplomatic idea groups. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 6 Maritime. Admin ideas were taken for the Governing Capacity. British trade empires that spawn multiple colonial nations and conquer India are not, by any definition, "playing tall. One opened with Aristocratic > Infrastructure > Divine (from gov reforms) to get the dev cost reduction and play skyscraper The -25% General cost, -5% dev cost, and manpower/leader siege are just icing on the cake. Economic Ideas. Dec 7, 2023 · In 1444 the Kingdom of Georgia is in a dire situation. Add that with the cost reduction from Polish idea, loyal/influential Cossacks, trading in livestock, and Econ-Aristocratic policy, you can hit the 5 ducat cavalry cost, making your cavalries much cheaper than your infantries, throwing away the cost In this video guide we will cover all 7 of the Military ideas in eu4, exploring the advantages and disadvantages of each group. Important notes. Diplomatic - I highly recommend this to start. playing as sweden right now, I picked espionage, offensive, religious and influence so far. Indian Muslims may form Hindustan instead. Economic has good policies for Offensive and Quality, but if you are struggling with money trade ideas might be the better pickup. Well, for singleplayer at least. Nepal's ideas make it so that you don't even need any military idea other than Quantity (more soldiers is always nice). Make sure you go to every war they call you in. My favourite 8 idea groups in a MP game as colonizer would probably be, in the specific order - Exploration, Expansion If you want to go colonial as Castile you should go explo, expansion, religious, Diplo, trade, admin (trust me you don't need a mil idea in singleplayer, it's just a waste) . So we have 3 ideas, which you should definitely take. There’s no single best or worst set, even ones like Naval ideas. I am open to suggestions with reasoning given. The reasoning behind Diplomatic ideas getting the number one spot is that they’re clearly a group that finds more value after the early game in single player campaigns. Offensive : I need the siege bonus with the 6' and 8' fort going around. Influence and Diplomatic ideas are helpful for vassal-heavy play, allowing for cheaper integration of vassals, as well as providing an addition diplomat for integrating them. This is why I don't recommend Influence for Russia. So I just finished a great game as the Poland/Commonwealth. Feel free to share more if you have any idea. Oct 11, 2022 · Our generous policies allowing people more freedom of speech have created a fertile breeding ground for promising new ideas. Previously one of the best idea groups in the game, Influence Ideas have been nerfed in recent patches. 7 Court. Or take Influence ideas and start a vassal swarm. 35. has enabled the Innovative ideas. •. Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. If you intend to go with pirate kings reform, getting guaranteed admirals pips and maximum naval tradition will matter for ruler skill points. Perfect for Austria because it makes hunting for PUs much easier because you can cancel the marriage with only a -1 prestige hit if they get an heir. First path is getting a strong PU with France and focus of taking all of the isles but colonize a bit later. increases rank to kingdom, if it is a duchy. The remaining six Mutapan provinces produce ivory, which is an excellent trade good due to its high cost and −20% State maintenance province bonus. First path Ideas in order would be either economic 1. Of course it also still has the dev cost at the end which is still really good even if it was nerfed Economic overall is a great option for Russia imo. gets new missions, unless it was Savoy. This is a guide on eu4 idea groups. Also available for Potawatomi and Illiniwek even if they don't fulfill the condition. In game, Arabian ideas can be seen as a stronger version of Najdi ideas, giving +2 missionaries, missionary strength, as well as a rare siege ability bonus and war score cost vs other religions. In 1. Advice Wanted. Some of the prominent new thinkers might become great men, who will eventually leave our nation with a lasting legacy of intellectual growth. Multiplayer is more about being able to win battles, and keep winning them - and therefore the entire meta revolves around manpower, and reducing development c Best military ideas. diplo gives everything you want, free breaking royal marriages, more alliances (maybe even can end hre or be emperor) and reduces ae with improve relations modifie trully in hre diplo ideas are just broken. Every single one of the ideas in this group is decent, slightly boosting your income directly or indirectly. Go humanist, take economic, quality, trade, quality, defensive ideas. Every guide I've seen has chosen different idea groups. Defensive Diplomatic Administrative Quantity Influence Humanist Offensive Trade. Defensive : I will rely on mercenaries for the early game, so I feel confident by taking mil ideas in the 3rd place. Idea wise, and if you really want to meme your . For reduce Agressive Expansion. Quality: Better troops, more siege ability if you stuck with religious. Historically, the Majapahit Empire, once in control of large parts of Indonesia, was in its final decline by 1444, but, under player control, the empire can be returned once again to prominence. Investing into a full idea group can take a long time and cost several decades worth of power. 4 Quality. Stacking that with professionalism means your armies will shred forts. Indigenous idea group events. Still, influence ideas are a very strong idea group. Diplomatic: So you can expand more easily in the HRE. ) Ally France 2. I took admin ideas first for the reduced coring cost and governing cap but I have no idea what to take from now on. Quality + Innovative = 10% Infantry Combat Ability. The extra diplomat always helps early on and you can use him to manage your Feb 21, 2024 · Arabia represents a unification of all Arabic peoples throughout the Middle East and the Arabian Peninsula under a single banner. Economic : To reduce the gold mines' inflation. There are other admin and Diplo idea groups that are just way too important to justify a mil idea. You're probably going to want military ideas (Offensive is the best imo but quality Feb 8, 2015 · You'll find them in SteamApps\common\Europa Universalis 4\common\countries At the top of each file is "historical_ideas". Change things around if necessary. Defensive idea group events. Eranshahrian vs. Feb 21, 2024 · In the late game, adding Force limit is always useful, too. 35, Ottomans isn't as aggressive towards Mamluks, but even if they took Egypt, it will still be a pretty easy fight. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. The MP meta is very rigid: picking pretty much any ideas but these exact ones in this exact order is generally very risky. By the end of the game, I had the entire India and China and parts of Persia. 1 Exploration. Bharat obtains new national ideas when formed. Also, I'm pretty inexperienced with EU4. This especially sucks if you don’t get the institution early. Other bonuses: Castile gets -0. Diplo ideas: Trade. The -25% culture conversion bonus, which along with along with the -25% adjacent border, -20% third Russian idea and -15% settlement policy means you can easily convert provinces to your culture (which means money and manpower). Share. MembersOnline. • 7 yr. Reformation Age: (1550-1650) -Get your relationships with Portugal and Aragon maxed. Later on you could go overkill with Influence to integrate all your PU's. Quality idea group events. Shepard is also the finest soldier to ever come from Earth. -%25 denizde hasar. I'm wondering what idea groups to choose. You don't really need quantity because you're the emperor and have tons of big junior partners. ago. Generally, the first military idea should be Offensive, as leader pips are god tier-relevant through all the game and after some poor ideas in the middle, you get a nice finisher - forcelimit, discipline and forced march. Active Wikis. One idea group may work great for one nation, but terrible for another. Innovation : Sweet policies. ) cut down and vassal England AFTER they take exploration. 1 Defensive. The first Second Lady and the second First Lady, Abigail Adams is the wife of John Adams, the first Vice President, and second President, of the United States. +%5 gemi sağlamlığı. Defensive, on the other side, provides cheaper armies and defensive, combined with the second national idea, will provide a huge bonus of +35% morale of armies. Helps reduce AE faster, more Diplomats for improving relations faster and is in general, a very good idea set. • 1 yr. Plutocratic idea group events. I'll set a disclaimer, here: it's not going to be a guide specifically designed for venetian achievements or missions, I was just May 3, 2021 · The Islamic nation of Malacca, situated at the tip of the Malayan peninsula, offers the player an excellent starting point on the way to controlling Indonesia and Indochina. +%10 piyade savaş yeteneği. Trade-Administraive (+20% trade efficiency), Trade-Religious (+10% goods produced + 1% missionary strength) and Trade-Quantity (+20% goods produced) are all excellent policies that increase the value of your trading empire. Sep 7, 2023 · Majapahit is a medium-sized nation located in the eastern part of the island of Java, in Indonesia. They’re mostly not actively terrible (though the final idea and the ambition are about as useful as Genoa’s notorious “-10% cost to justify trade conflict”), but they’re also not actually good at My Castile Strategy: 1. When ever I play as England I take one of these two paths. after a fair time spent in optimizing my starting moves, I wanted to share with you my guide for the early game with Venice. If you're looking for an eu4 Jul 3, 2023 · Inca is a formable nation in South America. There are 11 total military ideas in the game. Diplomatic technology cost reduction is good too. It also comes with a manpower increase. it is far worse than doing trade. 33. 3. Diplomatic. Reduce Rebels. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. My Venice Guide for 1. Sebulous. It really depends on how well they complement your playstyle and needs. Quality for discipline and combat abilities. If you do take Innovative make it your first idea group. Effects. Jan 18, 2024 · Naples is the one of the strongest powers in Italy when the game begins, occupying the entirety of mainland Italy south of the Papal State. May 1, 2023 · For Native Tribes whose culture is either in the Central Algonquian, Eastern Algonquian or Iroquoian group or whose primary culture is Chiwere or Osage. Offensive: Faster sieges and great policies, especially with Humanist ideas to eliminate rebels. I'm playing as Manchu in 1480 and I control Manchuria, Mongolia, Korea and Beijing. As Angevin Empire your PUs give you a bonus diplo relation slot, so once you integrate them you get extra relations. As I live in Riga, ofc it was my first playthrough. The first 7 mil tech steps are extremely strong (stronger than any mil idea group that early on). You'll be ok. Trade ideas are my recommendation for a 4th idea group in a typical multiplayer lobby. With Policy: Quality. 3 Influence. But privateering is not going to make you filthy rich. Taking mil first slows down your early mil tech. Not available for Cherokee and Tuscarora. A complete and up-to-date searchable list of all EU4 idea group keys. Two important things tho: The 5 province cap applies ONLY TO EUROPE. In today's Chewbert video we will be taking a look at the idea groups you can take in Europa Universalis IV (EU4) and ranking them from best to worst in a ti Apr 23, 2023 · Divine idea group events. Offensive is nice for the siege ability and discipline. For Nepal, I went the following. 2. Any idea group that gives you an extra diplo point every month is good You unlock the first idea group around 1466 at admin tech 5. You could pick Defensive, as it's one of if not the most impactful early military idea group with its boost to morale, but the group isn't as useful, especially in later stages of the game, as doubling the number of men you're able to field at once. ) subsidize and let them colonize. Getting birthplace of Colonialism saves you ~2k MP. EU4 Idea Group Keys. Horde Government idea group events. Plutocratic: A bit more rebel reduction and re-election RT cost if you go revolutionary. 6. It's mostly about sieging anyway, so if you took a military idea first it would be offensive. They begin the game in 1444 in a personal union under Aragon . Quality. Offensive idea group events. The ideas for Eranshahr have been spoiled, and they’re disappointing, especially for an endgame tag. Once formed, it will be the dominant power in the Andes, with no other notable neighbours until the Europeans arrive. You should have at least 200+ force limit even without the +33% force limit from quantity ideas. Religious helps with CBs and reducing unrest via conversion. Jun 13, 2021 · Europa Universalis 4 Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 Taking admin first slows down your admin tech, so getting the second and third idea groups will take longer. Diplomatic : I plan to get crownd emperor at this time. In the Mass Effect games, a direct quote in the 3rd game (if I recall correctly) is someone calling Commander Shepard the Captain of the Normandy and saying that he/she never reached the rank of Captain. Oct 15, 2013 · Europa Universalis 4 Wiki. Exploration > expansion for Japan because you can also spawn colonialism if you're fast enough. Follow up with exploration ideas and take holy wars against native tribes to insta settle Alert r/MassEffect. Just send officers+placate ruler and you can keep the Pope at 40% liberty desire. Offensive ideas is the most consistently useful for the +20% siege ability, +20% force limit, and general pips where it counts, winning you wars faster. 34 wide play : r/eu4. For nations that want to win wars, something like discipline, infantry and artillery power, and force limit are powerful. This is primarily due to the -25% modifier you get for Diplomatic Annexations. 34. 7 Government-based idea groups. Here it is really situational. YouTube. She is an erudite lady with an open mind and great intellect whose husband often seeks her advice on political matters and government. If their subject colonies seem close to revolting, integrate you vassal for a bunch of free EU4 Idea Group Keys. (Explore for discover all of world. Or Take exploration ideas and colonize the new world as Italy. Religious just makes sense for any blobbing game, especially if you plan on changing religion. Riga in 1. Recommended Polish Idea Groups. Nov 15, 2023 · owns at least 6 core provinces in the areas Piedmont, Savoy, and Liguria. There are also events and parliament issues to reduce liberty desire Oyunda sadece Cumhuriyet yönetimine sahip ülkelerce seçilebilir. The list is sorted into the 3 idea group types (Admin, Diplo, Mil) and further sorted into 6 categories; S (high), A (mid-high), B (mid), C (mid-low), D (low), and F (basically just Espionage). Now, you can take on the Ottomans. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics. " Hence "Hindi" is an ethnic and geographic identifier, not a religious one. -Get on the good side of Eastern Europe Powers who hate France: ALL OF THEM. Discipline and siege ability. If you're playing a tall game, such as Florence or something, you will make use of tall idea sets like Economic and Innovative. Maritime is actually pretty fun and Pirate Republic runs are definitely the right Jan 23, 2022 · It was last verified for version 1. While rather useless in competitive multiplayer games, its single player value cannot be overstated. 4 Espionage. Quality is the late game king of military boosts. Plus, you get a whole bunch of other buffs from this idea group. Nov 4, 2023 · Bharat is a formable country representing a united Hindu, Sikh, or Buddhist India. Take Religious ideas and conquer Africa. Administrative ideas could be great to pair with Angevins core cost reduction so you can get a bunch of land. Take religious and take land in north west Africa. The Kingdom of Naples in 1444 occupies the peninsular part of the former Kingdom of Sicily. zy jo je ob kf yz uv aw ww xj